11:08:44:845NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Coroutine:Run()
11:08:44:868NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Coroutine:Run()
11:08:44:868NoneAmplitude.Framework version 2.3.107.
Amplitude.Mercury.Application:OnApplicationStarting()
11:08:44:868NoneStarting the application, version is V0.13.0124-S2, RELEASE (64-bit Standalone, build: 118376)...
Amplitude.Mercury.Application:OnApplicationStarting()
11:08:44:868NoneMultiplayer cross-compatibility version is ea7022b246ae3d6c5948a9ebc6ef7109.
Amplitude.Framework.Application+d__116:MoveNext()
11:08:44:921NoneParsing the command line arguments...
Amplitude.Coroutine:Run()
11:08:44:924NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
11:08:44:928NoneRegistry file 'C:\Users\PC-User\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistry()
11:08:44:929NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Coroutine:Run()
11:08:45:030NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:030NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:031NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:034NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:034NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:035NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:041NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Coroutine:Run()
11:08:45:048NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Coroutine:Run()
11:08:45:101NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
11:08:45:102NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Coroutine:Run()
11:08:45:107NoneUsing digital distribution credentials: 'joshoakley', 0x011000010520924c, Steam.
Amplitude.Coroutine:Run()
11:08:45:107NoneUsing digital distribution current game language: 'english'.
Amplitude.Coroutine:Run()
11:08:45:108NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:115NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:222NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationController:Initialize()
11:08:45:223NoneInitializing the Wwise sound engine...
Amplitude.Coroutine:Run()
11:08:45:232NoneSound engine initialized.
Amplitude.Coroutine:Run()
11:08:45:233NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:275NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:275NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:275NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:277NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:277NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:277NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:344NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:344NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:361NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:377NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
11:08:45:379NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
11:08:45:379None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
11:08:45:415NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:417NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
11:08:45:420NoneScanning assemblies for subclasses of Message...
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
11:08:45:432NoneScanned 84 assemblies in 12 ms.
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
11:08:45:466NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:466NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:466NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:468NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:506NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:506NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:506NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:506NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:506NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:519NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:519NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:519NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:519NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:519NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:567NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize
Amplitude.UI.Renderers.UIRenderingManager:Load()
11:08:45:569NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:569NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:569NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:569NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:569NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:569NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:569NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:45:586NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:797NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
11:08:45:797NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
11:08:45:820NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Application+d__95:MoveNext()
11:08:45:820None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Application+d__95:MoveNext()
11:08:45:828NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:45:908NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
11:08:45:909NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Coroutine:Run()
11:08:45:909NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
11:08:45:956UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:08:45:965NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Coroutine:Run()
11:08:45:967NoneNo downloadable content was found.
Amplitude.Coroutine:Run()
11:08:45:967NoneThe audio manager is ready.
Amplitude.Coroutine:Run()
11:08:46:008NoneMovie start after 0.629426
Amplitude.Coroutine:Run()
11:08:46:211NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:46:211NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:46:211NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:46:211NoneCannot get achievement (name: 'AchAllyCount1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:46:211NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:46:211NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
11:08:59:414NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Coroutine:Run()
11:08:59:414NoneMovie end after 14.0347317
Amplitude.Coroutine:Run()
11:08:59:415NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:415NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:415NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:415NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:415NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:428NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:429NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:430NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:431NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:433NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:434NoneAssetDatabase.AssetBundles OutgameViews.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
11:08:59:436NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:08:59:494None[ANALYTICS] GameSessionCreated event Initialized
Amplitude.Mercury.Application+d__37:MoveNext()
11:08:59:496NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Coroutine:Run()
11:08:59:497NoneLoading runtime module '', 'Project Mercury'...
Amplitude.Coroutine:Run()
11:08:59:588NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:09:04:231NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:306NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
11:09:04:859NoneSpent 5.3621574 second(s) loading 1 module plugin(s).
Amplitude.Coroutine:Run()
11:09:04:863NoneApplication started.
Amplitude.Framework.Application+d__116:MoveNext()
11:09:04:876NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
11:09:04:941UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:09:05:155UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.
Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:09:05:200None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found
Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()
11:09:05:759UI Steam[UI] Finished loading out-game windows windows in 0.7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:09:05:770NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:11:34:282NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
11:11:34:282NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
11:11:34:283NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
11:11:34:283NoneInitializing order policies...
Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)
11:11:34:283NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
11:11:34:288NoneSession has been opened.
Amplitude.Coroutine:Run()
11:11:34:288NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
11:11:34:288NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
11:11:34:290None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'
Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:11:34:312NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:11:36:344NoneShutting down...
Amplitude.Coroutine:Run()
11:11:36:405NoneThe audio manager is being released...
Amplitude.Coroutine:Run()
11:11:36:406NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:427NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:427NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:427NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:429NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:431NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:432NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:433NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:441NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:441NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:444NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:446NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:447NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:448NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:449NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:449NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:450NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:451NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:451NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:452NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:453NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:455NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:455NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:456NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:456NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:457NoneAudio bank Etoiles_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:458NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:458NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:459NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:459NoneAudio bank Sips_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:460NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:461NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:461NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:518NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager+d__50:MoveNext()
11:11:36:518NoneThe audio manager has been released.
Amplitude.Coroutine:Run()
11:11:36:537UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager+d__100:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:11:36:572UI Steam[UI] Finished unloading windows in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager+d__100:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:11:36:746NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
11:11:36:996NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
11:11:37:012NoneShutdown complete.
Amplitude.Coroutine:Run()
11:11:37:020NoneShutting down the sandbox thread...
Unknown Type:Unknown Method